The adventure game equivalent of Spider-Man: No Way Home is Return to Monkey Island. No, hold on, stay put!

It's a similar experience in Return to Monkey Island, which very usable series creator Ron Gilbert in the franchise's director's chair for the first time in 30 years. It's a charming, funny,

Return to Monkey Island's art style is the most obvious way it differs from its ancestors. Gilbert might have chosen pixel graphics to harvest further low-hanging nostalgia fruit, but he opted for a far more daring modern design.

The Curse of Monkey Island, which I admired for its use of a Disney cartoon style. The art direction in Return is more abstract, but over the course of the 11 hours it took me to finish the story, I came to love it.

I enjoyed The Curse of Monkey Island's utilisation of a Disney cartoon-like look. The art direction in Return is more abstract, but somewhere over the 11 hours it took me to finish the story, I developed a love for it.

What about the storyline? Although Return is set immediately after Monkey Island 2, the way it is structured surprised me. The playable Prelude, which I won't spoil here, rapidly reveals Monkey Island's great heart, which opened my eyes to a new side of the game.

Return to Monkey Island will likely mean something quite different to longstanding fans than it would to newcomers, but I can say that it meant a lot to me before I ever clicked to start a New Game, and it meant a lot more when the end credits rolled.